#pragma once

//#include <iostream>
//#include <DllImportExport_S.hpp>
#include <Renderer_S.hpp>

class DECLDIR D3DRenderer_S : public Renderer_S
{
public:
	D3DRenderer_S(): test2(1) {}
	~D3DRenderer_S() {}

	void ChangeTest2();

	int test2;

};